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19.05.2013, 10:24  
ViceCityStories PC Edition
Wildstylo
 
Аватар для Wildstylo Продвинутый пользователь
Регистрация: 25.03.2011
Адрес: Astrakhan
Сообщений: 1,131


Поблагодарил: 1,580
Поблагодарили: 402



"Grand Theft Auto: Vice City Stories PC Edition" глобальная модификация для Grand Theft Auto: San Andreas. В этой модификации разработчики преобразуют карту, пешеходов и транспортные средства из оригинальных файлов. В этой модификации присутствует определенное количество сюжетных и побочных миссий, которые будут увеличиваться с каждой Beta версией. Остальные вещи, как измененное меню, оригинальные звуки, HUD, таймцикл, радио также преобразуются.





Команда
Luten, HackMan (до BETA3), Silent, Ash, CP, NTAuthority

Лидер проекта
Luten

Моделирование
Luten
HackMan

Конвертация карты
Luten
HackMan
CP

Транспортные средства
Luten
CP

SCM скриптинг
Luten
Silent
NTAuthority

Программирование
Silent
NTAuthority

Конвертация аудио
Luten
Ash

Artwork
Ash

FMV Support
Ash
HowHigh

Перевод на польский язык
Silent
MakG

Перевод на испанский язык
Silent

Тестирование
Silent
Ash
H3NR1QU3
Craig Kostelecky
elMarco
NTAuthority

Создатель Colormod
Ryosuke839

Вебсайт
Silent
Ash

Неиспользованный контент
buzbegone, direstraits

Особая благодарность
maxorator
Ja750
HowHigh
drake
http://modbase.pl/



































СКАЧАТЬ ОТСЮДА

Для просмотра более подробного прогресса (Транспортные средства,миссии,педы) вам на Официальный сайт или Тема на gtaforums
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Последний раз редактировалось Wildstylo; 23.02.2015 в 17:26..
9 благодарности(ей) от:
AlonsoN1, deadmoroz14, Driftage, J.F, MacSys, MSTR X, sn4ke, SteelHawken
  #111  
31.07.2014, 03:39

Build 12xx (xx/xx/201x)

- NEW: Converted Map areas; WASHINTS, WASHINTN, OCEANDRV, OCEANDN, NBEACHBT, NBEACH
- NEW: VCS PC Edition now features an official "Project 2dfx" DLC (created by TheJAMESGM and ThirteenAG). You can grab it from the game menu DLC screen
- NEW: Criminal Rating in Stats menu
- NEW: Fontset support updated, game now has language support for English / French / Italian / German / Spanish / Polish / Portuguese / Hungarian
- NEW: Game now supports Mini SFX audio archives (code by LINK/2012), so GENRL and SCRIPT archives are now split into more smaller files
- NEW: Commandline argument -notimefix removes a CPU usage saving framelimiter and restores an old one - use this if your game FPS locks at a value lower than requested
- NEW: Advanced Display Options is now a separate menu called Graphics Options
- NEW: Expanded Graphics Options, Texture Filtering, MSAA type, etc can now be chosen by the player
- NEW: Reworked Shadow Rendering system (with help from _DK) to provide shadow options both lower and higher than the original game, taking cues from the Mobile Versions
- NEW: Ambient taxis implemented
- NEW: Crashdumps are now created in 'minidumps' directory rather than in root game directory
- NEW: Added periodic checking options to the "Updates" Menu
- FIX: Remastered and Textures Fixed in the following Map areas; WASHINTS, WASHINTN, NBEACHBT, NBEACH, GOLF, BRIDGE
- FIX: DOWNTOWS reconverted to be brought in line with other map areas
- FIX: Truck Stop issues fixed
- FIX: Futher fixes to improve Boomshine Blowout playability
- FIX: Game freezing after player got busted fixed
- FIX: News reports don't play on BMX anymore
- FIX: San Andreas police cars and cops will not spawn anymore
- FIX: Miscoloured lock pickup fixed
- FIX: Fixed Emergency Key (Pause/Break) not always terminating the game
- FIX: Relocated and rescaled OSD items (HUD, Radar, etc) to use 2007+ Display Safe Zones
- FIX: On foor FOV corrected to be closer to original game
- FIX: Fullscreen splashes now scale correctly
- FIX: Intro movie now takes chosen Aspect Ratio into concern when scaling (rather than basing the calculations only on actual resolution's aspect ratio)
- FIX: Removed forced 16:9 banners during gameplay
- FIX: Menu background is now displayed differently so it looks good on all resolutions
- FIX: Game now sets a correct keyboard layout for default keyboard sets being set to any EFIGSP language
- FIX: All resolutions available in the operating system are now selectable in game
- FIX: Corrected some Font errors
- FIX: Some leftover texts from San Andreas shouldn't appear anymore
- FIX: vehicle.txd is no longer used, expanded the system to use a similar method that Grand Theft Auto IV uses (vehshare.txd)
- FIX: Radio EQ bug on bikes should no longer occur
- FIX: Vehicles now have the correct Default Radio ID (No more Paradise FM playing by default everywhere)
- FIX: Blurred Helicopter Rotors restored to the game
- FIX: Sun path corrected
- FIX: Possible memory heap corruption fixed (a bug carried over from San Andreas)
- FIX: Minor Map bugs fixed
- REMOVED: Intro Logo Splash

Build 1226 (02/12/2013)

- FIX: HUD has been rescaled and made slightly transparent
- FIX: Mission markers now shrink/grow in sync
- FIX: You can't get more than 4 wanted level stars now

Build 1222 (29/10/2013)

- NEW: VCS PC Edition now supports official Downloadable Content packs. The first package to arrive is a timed (seasonal) Halloween Night Pack, becoming available at 28th October and dissapearing at 2nd November.
- FIX: More missing GXT entries re-added
- FIX: Corrected some typos and punctuation errors in Polish translation
- FIX: Misaligned Time Trials texts on 16:10 aspect ratio fixed
- FIX: BMX Time Trials countdown is correct again

Build 1220 (24/10/2013)

- NEW: Improved updater - increased compatibility, greatly reduced updater.exe CPU load
- FIX: Implemented some game core fixes to increase SCM code stability
- FIX: Loading speed may be a bit improved
- FIX: Some missing GXT entries added
- FIX: Fixed a bug where Phil would 'die' instantly after taking control of the truck in Truck Stop

Build 1218 (12/10/2013)

- NEW: Polish language added
- NEW: Rush! side mission added
- NEW: Brand new texture archive (SPTA) files have been added, improving sprites' quality A LOT
- NEW: Number of save slots increased from 8 to 12
- NEW: Menus reworked to look more like their VCS counterparts
- NEW: 278 ped models limit from SA removed - now the game, theoretically, can thandle any amount of ped models
- NEW: The same hack applied to clump (damageable) models
- NEW: Onscreen timers rewritten - they're looking more like their VCS counterparts
- NEW: Rampage texts rewritten - their look has been improved
- NEW: GXT files have been rebuilt so they don't contain unused SA entries anymore
- NEW: Commandline argument -nointro added, which makes the game jump straight to title splash on launch
- NEW: Advertising Council has been updated - 2 new commercials will play in Custom Tracks Player
- FIX: Marked Men crash fixed
- FIX: Fixed a bug where news reports would play even with disabled radio
- FIX: Zone name in Map menu now positioned correctly
- FIX: Vehicle doesn't bump when crashing into a ped anymore
- FIX: Fixed some misplaced texts when playing with 5:4 aspect ratio
- FIX: Mouse in menu works properly on 5:4 aspect ratio now
- FIX: Rain SFX is not corrupted anymore
- FIX: Re-added missing Fire Extingusher model
- FIX: Landmine icon is being displayed now
- FIX: Selected course in Turismo no longer stays on the map
- FIX: Some unused code cleaned up

Build 1196 (20/07/2013)

- NEW: Bomb shop in Downtown is now usable - you can rig your car with a remote-controlled bomb for $500 now
- NEW: Blips now show on map correctly
- NEW: Melee Weapon Textures for San Andreas melee weapons, altered to fit in with other VCS weapons
- FIX: Radar rescaled and repositioned to match VCS more
- FIX: Graffiti at Docks no longer floating away from the wall
- FIX: Mission Passed text displays properly now when completing Taxi Driver mission
- FIX: Occasional crash during Taxi Driver mission fixed
- FIX: Fixed a bug where weapons would vanish from the inventory after starting a mission
- FIX: A hospital drop-off point sphere in Paramedic is back
- FIX: Floating Lamp Posts on the map corrected in the areas we've worked on
- FIX: King Knuts now displays a name properly, radio no longer plays in the interior
- FIX: Fixed a possible bug with patching a Read-Only EXE
- FIX: Peds' running animation is now correct
- FIX: Melee Weapon icons for San Andreas melee weapons

Build 1186 (17/06/2013)

- FIX: Health/armour bar borders should display properly now on all graphics cards
- FIX: Futher SCM fixes - Turismo and Time Trials corruptions are sorted now

Build 1184 (16/06/2013)

- NEW: The game now supports a commandline argument - -novcsname will make your game keep GTA: San Andreas window name so trainers should work just fine
- NEW: Aside from commandline arguments, the game now supports IV-style commandline.txt - put the arguments in that file to make the game read them on startup
- FIX: Turismo submission is now available
- FIX: Some small corrections in cutscene characters' textures
- FIX: Several SCM bugs fixed (including 'car destroyed' issue in Fear the Repo)

Build 1175 (13/06/2013)

- NEW: Improved Game Updates screen - progress bar now present
- FIX: Fear the Repo crash fixed, some other occasional bugs corrected too
- FIX: Heat meter in Boomshine Blowout isn't FPS dependant anymore, several other issues fixed
- FIX: Conduct Unbecoming crash & missing text fixed
- FIX: Several crashes and issues in Marked Men fixed
- FIX: Boxes dissapear now after Truck Stop is passed
- FIX: Cars no longer drive around the Trailer Park
- FIX: The game is now compatible with GTA IV HUD and GInput
- FIX: Spheres now have two layers instead of one
- FIX: Radar is now perfectly circular
- FIX: Trip Skip code slightly improved
- FIX: Some Paramedic mission fixes
- FIX: Occasional PCJ Playground crash and several little issues fixed
- FIX: Some unused code cleaned up
- FIX: Removing ColorMod will not cause the updater to redownload it anymore
- FIX: Accuracy is now calculated properly in Stats menu
- FIX: Little map issue in Downtown fixed
- FIX: Several vehicles corrected

Build 1163 (06/06/2013)

- Initial release
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Поблагодарившие пользователя Wildstylo:
MacSys
  #112  
12.09.2014, 18:58
новостей за последние 2 мес по моду практически нет.ощущение,что им никто не занимается
тем не менее,пачка новых скринов




































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2 благодарности(ей) от:
MacSys, SteelHawken
  #113  
23.02.2015, 17:28
мод почти мертв,но новости за полгода всё равно есть какие-никакие
надеюсь выпустят они когда-нибудь последнюю бету и на этом успокоятся,тк мощности компов большинства позволяют играть на эмуле,да и версии на мобилы не исключена, а прогресс мода медленнее черепахи













Обновили карту прогресса (обновил в первом посте,но здесь продублирую)
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Метки
grand theft auto, gta, pc edition, vice city, vice city stories